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Intel

GPU Software Development Engineer

Intel

Folsom, United States

111 030 - 181 940 USDSalary · annual, gross
Folsom, United StatesLocation
Full timeEmployment

Job description

Join Intel and Build a Better Tomorrow

Intel is in the midst of an exciting transformation, with a vision to create and extend computing technology to connect and enrich the lives of every person on Earth. So join us and help us create the next generation of technologies that will shape the future for decades to come.

Position Overview

We are looking for a Graphics Software Engineer where the key goal will be to focus on rigorously ensuring the robustness and quality of our Graphics IP offerings through meticulous validation and debug of graphics issues. The ideal candidate should have strong quantitative, analytical, and problem-solving skills.

Key Responsibilities

As a GPU Software Development Engineer, your responsibilities will include but are not limited to:

  • Graphics Driver/Application related validation and debug activities
  • Integrate upcoming graphics features into end-to-end validation flows
  • Triage and Debug reported failures and drive issue resolution with software and hardware development teams
  • Scale across end-to-end Display, Media, 3D, Compute and power conservation components
  • Analyze cross component features to develop robust end user test scenarios
  • Develop debug tools to improve graphics validation and debug efficiency
  • Enable new features for Content Creation applications, Gaming and AI domains to improve functionality and performance on graphics products

What We're Looking For

  • Ability to demonstrate strong quantitative, analytical, and problem-solving skills

Minimum Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering or related field with 3+ years of relevant experience
  • OR Master's degree in Computer Science, Computer Engineering, or Electrical Engineering with 1+ years of relevant experience
  • OR pursuing a PhD degree with 6+ months of relevant work or academic experience.

The required experience must include all the relevant experience in the following list:

  • Experience with computer graphics hardware and software and GPUs
  • Software development experience - C, C++, Python programming expertise and experience required
  • Validation, Debugging/Triage experience at the ingredient or platform level in one or more of the following domains: Graphics, Media, Display Technology
  • Experience with CI/CD and automating complex workflows.

Preferred Qualifications

Experience in the following:

  • Industry standard APIs and frameworks such as DirectX, OpenGL, OpenCL, Vulkan
  • Experience on latest Windows OS architecture
  • Framework and kernel debugging, Windows kernel internals
  • Debugging Windows Driver Model (WDM/WDF), Kernel Mode Driver
  • Understanding of media codecs and use-cases
  • Knowledge of device and system-level architecture, especially x86 based devices
  • Familiarity with various debug tools including Windbg, PIX, GPA, GPUView, emulators/JTAG-debuggers etc.
  • Understanding in state-of-the-art machine learning and deep learning algorithms, techniques and best practices, Expertise in Deep Learning Frameworks: TensorFlow, PyTorch.

Job Type

Experienced Hire

Shift

Shift 1 (United States of America)

Primary Location

US, California, Folsom

Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

Position of Trust

N/A

Benefits

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.

Annual Salary Range for jobs which could be performed in the US: $111,030.00-181,940.00 USD

The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.

Work Model for this Role

This role will require an on-site presence. Job posting details (such as work model, location or time type) are subject to change.

Additional Information

Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

Technical stack

Languages

  • C
  • C++
  • Python

Graphics APIs and Frameworks

  • DirectX
  • OpenGL
  • OpenCL
  • Vulkan

Machine Learning Frameworks

  • TensorFlow
  • PyTorch

Debug Tools

  • Windbg
  • PIX
  • GPA
  • GPUView
  • Emulators/JTAG-debuggers

Platforms

  • Windows
  • x86 based devices
  • Windows Driver Model (WDM/WDF)
  • Kernel Mode Driver
GPU ProgrammingComputer GraphicsC++PythonCI/CDMediaGamingArtificial IntelligenceDirectXOpenGL
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