
Sony patented AI that predicts the next frame of a game. The system generates a frame based on the previous image and the player's actions, without waiting for the graphics card to finish rendering.
The system runs on a neural network with an encoder and a decoder: the first compresses the finished frame into a compact data set, and the second uses it to create the next image.
Unlike DLSS 3, which builds an intermediate frame between two finished ones and can increase latency, Sony predicts the future frame itself. In theory, this provides smoother motion without extra lag.







